Quelques choix suffisent. dsprompt assemble un brief complet pour votre table, à coller dans l'IA de votre choix.
Nouvelle aventure, ou suite ?
Session Type
Are you starting fresh or continuing?
Previous session summary (generated prompt)
Paste the narrative summary generated at the end of your last session prompt — the AI will use it as context.
What actually happened at the table?
Describe what your players did, what changed, what surprised you — the gap between planned and played.
Combien de temps jouez-vous ?
Format
Session Type
Session Duration
Number of Sessions
Duration per Session
Number of Sessions
Duration per Session
Pacing
Campaign Status
Is this a brand new campaign or are you continuing an existing one?
Where does your campaign stand?
Summarize the current state — what happened last session, key NPCs, unresolved threads.
Scenario Style
How guided should the scenario be?
Guided = the GM reads and follows step by step. Sandbox = the GM improvises from building blocks.
Note — Game Format
À quoi jouez-vous ?
The world, its rules, and its time period. This choice shapes the races, classes, and mechanics available.
Game System
Rules System
Describe your homebrew system
Genre & Setting
Genre 2 max
Era / Time Period
Note — Universe
Qui est autour de la table ?
Who's playing, how experienced are they, and what's the vibe? These meta-parameters shape the entire scenario.
Players
Number of Players
Exact number of players
Player Experience
Tone & Rating
Tone 3 max
Content Rating
Note — Table
Votre brief prend forme.
L'essentiel est là. Les chapitres ci-dessous sont facultatifs, mais n'hésitez pas à les détailler : votre aventure y gagne en précision et en identité. Ce que vous laissez vide, l'IA le déduit.
L'essentiel
Le format
L'univers
La table
Il reste à détailler
Les personnages
Noms, classes, secrets : le scénario se tisse autour d'eux.
L'intrigue
Accroche, rebondissements, vérité cachée.
Les menaces
Le méchant, ses phases, les combats, le bestiaire.
Le monde
Lieux clés, ambiance, carte.
Les récompenses
Trésors, marchands, progression.
La sortie
Format, niveau de détail, musique, images, langue.
Les personnages
Define each PC. The scenario will weave around their traits, backgrounds, and connections. More detail = more personalized scenario.
Choisissez d'abord un système de jeu : les options de personnages en dépendent.
Party·
Group Dynamics (optional)
Party Composition Goal
How should the characters complement each other in the scenario?
Inter-Party Tension
A built-in friction point makes roleplay richer — optional but recommended.
Party Level
Applies to all pre-generated characters. Can be overridden per character.
Note — Characters
L'intrigue
The creative core. What happens, what twists await, and what's really going on behind the scenes.
Plot Type
Primary Plot 3 max
Narrative Twists
Twists to Include (optional)
Opening & Hidden Layers
Opening Hook
How the game begins — the very first moment.
Surface Objective (what players think)
Hidden Truth (what's really happening)
Note — Plot
Les menaces
Who opposes the PCs, how combat plays out, and what other obstacles stand in their way.
The Villain
The driving force of opposition — narrative role, motivation, and relationship to the PCs. Shapes the entire scenario logic.
Villain Type
Presence in the Scenario
Is the villain physically confrontable, or do they operate from the shadows?
Name / Title (optional)
Motivation
Relationship to PCs
Villain in Combat (optional)
How this villain behaves when the PCs finally face them directly. Leave empty if the villain never enters combat.
Threat Level
Relative to the party — guides encounter design and stat block generation.
Combat Style
Signature Ability or Trait
What makes this villain memorable beyond its stat block?
Combat Phases
Does the villain shift behavior when wounded? A phase change makes the final confrontation dramatic.
Combat Encounters
Overall combat density and challenge level for the scenario. Use Monster Roster below to define specific creature groups.
Number of Combats
Difficulty
Preferred Creature Families
General atmosphere of encounters — the AI will infer specific creatures unless you define them in the Monster Roster.
Monster Roster (optional)
Each entry = one creature group with its quantity. The AI generates a tailored stat block per entry. Add as many groups as your scenario needs.
Non-Combat Encounters
Non-violent obstacles that enrich pacing and variety. Select all that apply.
Encounter Types
Note — Antagonists
Le monde
The narrative geography — where it happens and what it feels like.
Settings
An adventure rarely stays in one place. Select all the settings your scenario moves through.
Settings 3 max
Geographic Scope
How large is the adventure space? Shapes how the AI builds geography and travel.
Number of Distinct Locations
Scenes, rooms, or areas — the AI will generate descriptions for each.
Atmosphere & Map
Visual Atmosphere 3 max
Map Output
Key Points of Interest (optional)
Name the specific places you want — the AI will build scenes and encounters around them.
Note — World
Les récompenses
What the PCs find, earn, and how they progress. Crucial for player motivation.
Treasure & Loot
Treasure Types
Rarity
Generosity
Merchants & Progression
Merchants Present?
Merchant Types
Progression System
Note — Rewards
La sortie
The final control panel — how the AI should format its output, how detailed, and in what language.
Output Format
Output Format
Detail Level
Additional Options
Extra Features
Output Language
Language
Note — Final instructions
Votre prompt est prêt.
Collez-le dans votre IA. Elle avance par phases : tapez GO pour continuer. Gardez le résumé final, il sert à préparer la suite.
Dés, fiches, écrans de jeu : tout le matériel pour votre table.